![]() ![]() The web version is now many updates behind but is completely playable from start to finish and does a good job of showing off the core mechanics of the game. Game Demo:To try the game out right now check out the free web demo on Kongregate, NewGrounds or Itch.io. 50+ special bosses often spawning in special vaults or levels.200+ monsters each with their own abilities, behaviors, strengths and weaknesses.From haunted crypts, to putrid swamps and into the very heart of a volcano, Rogue Fable III offers a massive variety of distinct environments. Raise the dead, blast enemies into pits, electrocute a pool of water, surround yourself in a shield of fire and much much more! Flexible character development that allows and encourages experimentation as you adapt your build to the challenges and treasures found in each dungeon.8 distinct races, each with a special twist on the core gameplay.10 classes, each with a unique set of talents, abilities, strengths and weaknesses.While very challenging at times, every run is ultimately winnable and a true test of player skill and knowledge. The game was designed to be winnable in under an hour while still retaining the deep gameplay and wealth of content that the genre is famous for. Rogue Fable III captures the challenge, tactics, depth and complexity of classic roguelikes but with a modern interface that minimizes the learning curve for new players, and allows veteran roguelike fans to quickly get up to speed. Traditionally this build is Dexterity based and here it is no different. These classes are chosen upon character creation. ![]() ![]() These classes can be obtained in-game without spending any real-life money (beyond buying a Dragon Amulet). See Class Tier List for organizing classes by viability within the Inn at the Edge of Time and other challenge content. None have survived, will you be the first to succeed? Almost all rogue talents are DEX based and equipping some of the best rogue gear, i.e. All of the unique classes in the game, organized by method of obtainment. Many a rogue and scoundrel, lured by dreams of endless riches, have set out to steal the illusive artifact from the depths of the Dungeon of Dread. TVTropes is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License. Rumored to be made of solid gold, inlaid with gems of incredible beauty and size, it will surely fetch a fortune on the black market. They made more sense in earlier version of the game, where move points weren't introduced and dexterity did more than just rising ranged damage: namely, it also improved your evasion stat, which allowed you to negate damage altogether by dodging attacks and projectiles (but not AoEs), and stealth and crit damage, which was tied to your stealth stat, meaning that melee focused classes that have high dexterity could sneak up to monsters and end them in one hit, given that when you attack an unaware enemy with a ranged (non-magical) or melee strike you auto-crit, and continue doing so until spotted, and even then, they could easily instant-kill or seriously wound a foe with a lucky random crit in a direct fight.īut now that the mechanics have changed, we found ourselves in a weird situation where there are some dexterity talents that are clearly made to be used by melee builds, while the attribute itself doesn't improve your hand-to-hand prowess at all.The legendary Goblet of Yendor, some say it grants immortality, but others say its infinite power will drive you to madness. There is nothing to understand: Duelist (and Rogue) are just bad, any class that has dex as their main stat but doesn't start with a ranged weapon is awful ![]()
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